8/22/2023 0 Comments Scourge the invincible location![]() The sewers are a annoying maze with dead ends and lamps to mark where you have been. You fall down this hole into the sewers of Botza. When you complete the first encounter, the force fields that were being powered by the generators at each of the sides of the map. You repeat this 3 times before the timer at the map runs out, that completes the encounter and gives you your first piece of loot. This means that the battery carrier needs to have the other 2 players who aren't carrying a battery that are in the streets come with them and kill these servitors.Īfter touching a battery you gain a debuff that prevents the player from being able to pick up a battery till the debuff wears off. The second part of this is that at the generators, there will be 2 servitors waiting there and preventing the battery from being dunked. The ball going back to the map is imparative because it resets a timer that begins when you dunk the first ball in it. 5 is the center generator with the map and the other numbers go clockwise around the space with 1 being at the hotel in the front. One of the people carrying the ball will have a number between 1 to 4 and the other will always have 5. This number indicates which generator they need to dunk in. When someone picks up a battery, a number of dots will appear over their head on the map. When you kill the berserker this time, it will drop 2 balls. The other group will have the last 4 guardians and they will go to the berserker and repeat the process from before to kill it. From here you should split up into 2 groups, 1 group of 2 that stay at the map, one person that can read the map and another that will protect the map reader. There will be several that spawn around the map, but the map that you charge in the center will will have one that has a red triangle above it and that's where you need to go. This map will point you towards the next berserker that can drop a radiant battery. When the ball is dunked, a map will appear next to the generator. There will be a sphere-ish generator near where he spawns that you can dunk it in and it will begin the encounter. When it dies, it will drop a dunkable ball called radiant energy. This will destroy the Berserker's shield and all of the guardians can kill it. The two guardians need to shoot it quickly before the openings close. One of them needs to activate the Berserker's AOE attack, which opens up two red spaces in its chest and back. ![]() Atop the center building, there is an elite enemy, Berserker, Kell's Scourge, who seems to be invincible at first, but you need to get two guardians, one on either side of it. This space is a extremely large open area, but to progress the raid you have to go to the center. You spawn beside a location for a raid banner. What makes this raid special is that you are able to access your sparrow throughout the entire raid. This raid follows the normal path of raids of going forward through cohesive path. The following guide is a guide to completing the major areas of the Scourge of the Past raid.
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